Rizky Hutama

Designer

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About Rizky Hutama

Rizky Hutama joined C+C&Co Indonesia in August 2016. He is very passionate about design. His interest revolves around vector arts, layout, typography and visual identity within branding. His compassion in visual communication studies has given him a great understanding toward variety of design issues and styles. An enthusiastic learner, Rizky approaches all his works with optimism and eagerness.

 
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“People have the tendency to like things that are similar to themselves. In a team of diverse characters, the most important thing is being able to understand and tolerate one another. I always see a team as a whole system, in which every member has their own role to fulfill.”


Design inspirations can come in many forms. Most of my inspirations come from pop culture and entertainment including movies, video games, comic books, and animations. I like to immerse myself playing games, while trying to understand the logic and concept behind it. When making illustrations, the dynamic movements and emotions is something that I learned from cartoons and animations, which usually are very expressive and playful.

I don’t have a design hero as I'm mostly inspired by the design movement itself. Japanese pop art has influenced me the most, as well as retro, futurism, flat and material design. However, that doesn't mean that I cannot work with new design styles. On the contrary, I'm very comfortable exploring new styles.

People have the tendency to like things that are similar to themselves. In a team of diverse characters, the most important thing is being able to understand and tolerate one another. I always see a team as a whole system, in which every member has their own role to fulfill, and diversity means that we can support each other and leverage on each other's strengths.

I'm a very open-minded person and believe that there's no absolute right nor wrong. I approach people by not being judgemental, and always try to see things from their perspective, understand the circumstances and see things as they are. Having different skill sets is the best thing about being in a team. By dividing roles to different members, we can be more focused in our specific roles and be more efficient as a team.

 
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When faced with design block, I'd like to seek second opinions from people. Usually any input from others, especially with different perspectives, can help me see things from bigger picture. There after, I will look at more references with a clearer mind. If things are getting out of hand and overwhelming, I prefer to take a short break. By doing so, I can resume the work more composed and focused.